Renegade Player's Handbook
Renegade Player's Handbook
Character Roles are the Adventurers of the Renegade Campaigns
While Renegade Campaigns will be "Preloaded" with thousands of Supporting Character Role (SCR) Characters; Character Roles are the Adventurers of the Renegade Campaigns; with unique backstory, skill set and personality created by the Character Role Licensee.
Each Character Role will have four Supporting Character Role as their loyal companions. Frequently, these SCR will be Performed by the friends of a Character Role Licensee as an introduction to a Renegade Campaign.
Some CRL will choose to upgrade a SCR Adventurer Party from the Earldom of Valeni; veterans of the vicious Valeni Civil War who; when pushed into a corner; will dust off the nasty tactics and skills that they used to survive the war; and use them against other Characters.
Some CRL will choose to create a Character Role from outside the Earldom of Valeni; with their four SCR supplied by Renegade Theatre Company; immigrating to the Provinces in search of Adventure.
Some CRL will choose to participate in the Geopolitical Campaign, allocating their Adventuring Party as mercenaries. Some CRL will settle in a Province and be called up for Militia duty by the Baron; or called up by the High Priests; or called up by their Guild Grand Master.
Some CRL will choose to only attend Renegade Events; face to face; Hosted by Story Provider Licensee (SPL) where they will freeform or participate in Missions. Some CRL will combine the allocation of their Renegade Adventurer Party to Geopolitical with attendance at Renegade Events.
Some CRL will choose additional License and attend Renegade Events as a Count, Baron, Lord, High Priest or Guild Grand Master; entitled to use a portion of their Geopolitical Wealth at the Event; though such high profile Character Roles are often the target of other Adventurers who may seek to Capture and Ransom such individuals.
Renegade Character Role Comrades
Renegade Character Role Comrades
As discussed previously, Character Role Licensee be allocated Four Loyal Companion Supporting Character Roles; often played by a Performer’s friends that have been invited to attend a Renegade Event; having signed the Code of Conduct Agreement and become a Supporting Character Role Licensee.
However, when a CRL Performer cannot find someone to play the role of their SCR Comrade, they may still play the SCR themselves on occasion throughout a Renegade Campaign Event in order to establish the SCR within the Renegade Community. The CRL may also choose to perform their own CRL Companion while their own Character Role is resting or incapacitated.
Whenever a CRL activates one of their companion SCR they must faithfully play the SCR according to the SCR Character's Personality and previous Journal entries and not simply as a way of boosting their own Character Role's objectives. Whether it be a SCRL friend of the CRL or the CRL themselves; playing the SCR Character, new Journal Entries will be created and sent to Renegade Theatre Company at the end of the Renegade Event.
SCR Comrades are not the slaves or servants and should be treated with respect by the Character Role Licensee; as well as other Character Role Licensee at a Renegade Event. In Character Conflicts can begin by a CRL insulting another individual’s SCR Comrade.
Renegade Theatre Company will read SCR Journal entries to ensure that their CRL is treating their SCR Companions well and may choose to add additional storyline to these Journals in order to stimulate the Renegade Campaign. On occasion, Renegade Theatre Company will use a SCR Companion to create IC Conflict.
On occasion, Renegade Theatre Company will create an IC conflict that will end an association between a CRL and one of their SCR Companions. It may also be that a SCRL who playing the role; or who has played the role of a SCR Companion; chooses to become a Character Role Licensee and convert an individual’s SCR Companion into a Character Role.
Character Role Licensee who have "Lost" an SCR Comrade due to the Permadeath of the SCR or for the above reasons will receive a replacement SCR Comrade on the date of Re-Licensing as a CRL. Alternatively, the CRL may try to "Recruit" a SCR at a Renegade Event.
If a CRL believes that their Character Role has had a mutually beneficial association with a SCR at a Renegade Event, they may request; from Renegade Theatre Company; that the SCR becomes their replacement SCR Companion. Renegade Theatre Company will read the SCR Journals and may interview the Performers of the SCR regarding the association. If acceptable, the SCR will become a new SCR Comrade.
Renegade Character Creation
Renegade Character Role Progression
Renegade Character Creation
Character Role Creation involves ten steps.
1. Choosing a Level of Involvement
2. Choosing a Character Alias
3. Choosing a One Word Summary
4. Choosing a Mash Culture
5. Choosing a Race
6. Choosing a Religion
7. Choosing Character Personality
8. Choosing Character Skills
9. Choosing a Magic Item
10. Submitting Character to Renegade Theatre Company for inclusion in the Renegade Campaign
Renegade Campaign Level of Involvement
Renegade Performers require an understanding of the different levels of involvement; even if a Performer only wishes to attend events as a Character Role Licensee with their SCR Comrades.
In the following diagram; in order of Schedule in the Licensing Agreements, Green Circles are IC roles, Yellow may be a combination of Character Role Licensee with Additional License and Red are OOC Licensee roles.

Renegade Alias
Renegade Alias are the fictional IC names that the people of the Earldom of Valeni have chosen for themselves in order to protect their identity during the Valeni Civil War.
The use of an Alias has now become part of the culture of the region and even visitors or immigrants to the Earldom of Valeni choose an Alias in order to fit in with this custom.
A Renegade Alias is made up of two parts; though some individuals will permit the use of one or the other rather than both aspects of the Alias.
The first aspect of a Renegade Alias is generally a colour, material, feeling, thought or state of being; while the second aspect is generally an Noble Creature or Object.
Alias Aspect 1 Alias Aspect 2 One Word Summary
Amber
Amethyst
Apricot
Aquamarine
Azure
Beryl
Black
Black
Blue
Brave
Bronze
Brown
Burgundy
Cadmium
Chromium
Cobalt
Copper
Creeping
Crimson
Crying
Cursed
Diamond
Emerald
Gold
Green
Grey
Hidden
Illusive
Indigo
Iridium
Iron
Jade
Laughing
Lavender
Lead
Lethal
Lilac
Lithium
Magenta
Magnesium
Manganese
Mercury
Midnight
Moonlight
Moonstone
Nickel
Night
Ocher
Olive
Opal
Orange
Orchid
Patient
Peach
Pearl
Platinum
Plum
Poison
Purple
Quartz
Rainbow
Raspberry
Red
Rose
Ruby
Sapphire
Scarlet
Silent
Silver
Tame
Tan
Tin
Titanium
Topaz
True
Turquoise
Violet
White
Wicked
Wild
Amarok
Arrow
Badger
Baron
Bear
Bee
Bird
Boar
Butterfly
Chameleon
Cheetah
Cobra
Cougar
Crane
Crow
Defender
Direwolf
Doe
Dog
Dove
Dragon
Dragonfly
Drake
Duck
Eagle
Falcon
Ferret
Finch
Fox
Goat
Goose
Gremlin
Gull
Hawk
Hound
Imp
Jackal
Jaguar
Jay
Jester
Kingfisher
Knight
Kraken
Ladybug
Leopard
Lion
Lizard
Lord
Lynx
Mongoose
Mosquito
Mouse
Osprey
Otter
Owl
Panther
Parrot
Peacekeeper
Peacock
Pelican
Python
Rabbit
Rat
Raven
Robin
Salamander
Scorpion
Snake
Spider
Squirrel
Stag
Stirge
Swan
Sword
Tiger
Tortoise
Vengence
Vulture
Warthog
Wasp
Renegade One Word Summary
Adaptable
Adventurous
Affectionate
Agreeable
Ambitious
Amiable
Angry
Annoying
Anxious
Apathetic
Argumentative
Arrogant
Ashamed
Bad Tempered
Boorish
Boring
Calm
Cantankerous
Careless
Cautious
Charming
Compassionate
Competitive
Conceited
Concientious
Conservative
Considerate
Contemptuous
Controlled
Courageous
Courteous
Cowardly
Cruel
Cunning
Curious
Cynical
Diligent
Disagreeable
Domineering
Empathetic
Engaging
Excited
Exuberant
Frank
Generous
Gregarious
Hedonistic
Impartial
Indolent
Intolerant
Intrepid
Intuitive
Inventive
Irresponsible
Joyful
Loyal
Machiavellian
Melancholy
Miserly
Modest
Naïve
Obsessive
Optimistic
Passionate
Patronizing
Persistent
Pessimistic
Philosophical
Pompous
Practical
Proctrastinator
Proud
Quarrelsome
Rational
Rebellious
Reliable
Reserved
Resourceful
Selfish
Sensible
Shiftless
Sincere
Spontaneous
Sullen
Surly
Sympathetic
Talkative
Timid
Two Faced
Unassuming
Unscrupulous
Vulgar
Witty
Boring

Renegades Choosing a Mash –
While there are potentially thousands of Mash in the Renegade Campaign, the Imperial Factions are based on association with the below four Empires.
Renegades Choosing a Race –
The Renegade Campaign Character Costume Concept (CCC) Standards; based on Theatrical Standards of Fantasy Film and Television productions; will limit the Race that a Character Role Licensee may choose to the individual’s use of makeup, prosthetics and effects. Pure Blood Fantasy Races will only be available to those who can meet the highest CCC. As such, Renegade Theatre Company recommend Human for the majority of Performers and Half Races for those who are able to meet the reduced CCC expectations of Half Races.
The Renegade Campaign Races are:

Renegades Choosing a Religion –
The Renegade Campaign involves the Worship of
The Four Living Gods (Living Gods are in Bold),
Specific Gods,
One God,
All four Elements,
Two Elements,
Single Element (Elementalist)
No God.
* Renegade Theatre Company have decided that there will be no Athiests or Agnostics in the World of Ralsted with such beliefs being seen as heresy by all factions. Even those who worship the Elements believe in the Gods.
** If Refugees and visitors from other Game Worlds are permitted; with their own pantheon: their worshipers will have no powers without the permission of Renegade Theatre Company.

Renegades Choosing a Religion –
The Renegade Campaign involves the Worship of
The Four Living Gods (Living Gods are in Bold),
Specific Gods,
One God,
All four Elements,
Two Elements,
Single Element (Elementalist)
No God.
* Renegade Theatre Company have decided that there will be no Athiests or Agnostics in the World of Ralsted with such beliefs being seen as heresy by all factions. Even those who worship the Elements believe in the Gods.
** If Refugees and visitors from other Game Worlds are permitted; with their own pantheon: their worshipers will have no powers without the permission of Renegade Theatre Company.
Renegade Character Role Progression
Character Role Licensee Characters and SCR Characters will receive 1 Character Point per month spent allocated to Geopolitical Moves.
Additionally, both CRL and SCR Characters will receive an additional Character Point per Renegade Event where the Character remains IC for a minimum of three hours where there is a freeform threat of Permadeath.
Additionally, both CRL and SCR Characters will receive an additional Character Point per hour on a Story Provider Licensee Mission involving a serious threat of Permadeath.
Character Role Licensee may allocate their Character points as they see fit to whatever skill they want to progress or to any new skill that they wish to develop.
CRL Character skill progression from Apprentice to Artisan will require an IC interaction between the CRL Character and another Character with the Artisan Rank in the specific skill.
CRL Character skill progression from Artisan to Master will require an IC interaction between the CRL Character and Three Character with the Master Rank in the specific skill.
Supporting Character Role Characters will have their Character Points allocated by Renegade Theatre Company; referencing Journal Entries in order to progress the character in a way that protects continuity of the story; though Supporting Character Role Licensee may also make suggestions in the Journal Entries.